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Hi!
Most of people know about dsu but what is the "dsu on tree" ?
In Iran, we call this technique "Guni" (the word means "sack" in English), instead of "dsu on tree".
I will explain it and post ends with several problems in CF that can be solved by this technique.
What is the dsu on tree?
With dsu on tree we can answer queries of this type:
How many vertices in subtree of vertice v
has some property in O(n lg n) time (for all of the queries).
For example:
Given a tree, every vertice has color. Query is how many vertices in subtree of vertice v
are colored with color c
?
Lets see how we can solve this problem and similar problems.
First, we have to calculate size of subtree of every vertice. It can be done with simple dfs:
int sz[maxn];
void getsz(int v, int p){
sz[v] = 1; // every vertice has itself in its subtree
for(auto u : g[v])
if(u != p){
getsz(u, v);
sz[v] += sz[u]; // add size of child u to its parent(v)
}
}
Now we have size of subtree of vertice v
in sz[v]
.
The naive method for solving that problem is this code(that works in O(N ^ 2) time)
int cnt[maxn];
void add(int v, int p, int x){
cnt[ col[v] ] += x;
for(auto u: g[v])
if(u != p)
add(u, v, x)
}
void dfs(int v, int p){
add(v, p, 1);
//now cnt[c] is the number of vertices in subtree of vertice v that has color c. You can answer the queries easily.
add(v, p, -1);
for(auto u : g[v])
if(u != p)
dfs(u, v);
}
Now, how to improve it? There are several styles of coding for this technique.
1. easy to code but .
map<int, int> *cnt[maxn];
void dfs(int v, int p){
int mx = -1, bigChild = -1;
for(auto u : g[v])
if(u != p){
dfs(u, v);
if(sz[u] > mx)
mx = sz[u], bigChild = u;
}
if(bigChild != -1)
cnt[v] = cnt[bigChild];
(*cnt[v])[ col[v] ] ++;
for(auto u : g[v])
if(u != p && u != bigChild){
for(auto x : *cnt[u])
(*cnt[v])[x.first] += x.second;
}
//now (*cnt)[c] is the number of vertices in subtree of vertice v that has color c. You can answer the queries easily.
}
2. easy to code and .
vector<int> *vec[maxn];
int cnt[maxn];
void dfs(int v, int p, bool keep){
int mx = -1, bigChild = -1;
for(auto u : g[v])
if(u != p && sz[u] > mx)
mx = sz[u], bigChild = u;
for(auto u : g[v])
if(u != p && u != bigChild)
dfs(u, v, 0);
if(bigChild != -1)
dfs(bigChild, v, 1), vec[v] = vec[bigChild];
vec[v]->push_back(v);
cnt[ col[v] ]++;
for(auto u : g[v])
if(u != p && u != bigChild)
for(auto x : *vec[u]){
cnt[ col[x] ]++;
vec[v] -> push_back(x);
}
//now (*cnt)[c] is the number of vertices in subtree of vertice v that has color c. You can answer the queries easily.
// note that in this step *vec[v] contains all of the subtree of vertice v.
if(keep == 0)
for(auto u : *vec[v])
cnt[ col[u] ]--;
}
3. heavy-light decomposition style .
int cnt[maxn];
bool big[maxn];
void add(int v, int p, int x){
cnt[ col[v] ] += x;
for(auto u: g[v])
if(u != p && !big[u])
add(u, v, x)
}
void dfs(int v, int p, bool keep){
int mx = -1, bigChild = -1;
for(auto u : g[v])
if(u != p && sz[u] > mx)
mx = sz[u], bigChild = u;
for(auto u : g[v])
if(u != p && u != bigChild)
dfs(u, v, 0); // run a dfs on small childs and clear them from cnt
if(bigChild != -1)
dfs(bigChild, v, 1), big[bigChild] = 1; // bigChild marked as big and not cleared from cnt
add(v, p, 1);
//now cnt[c] is the number of vertices in subtree of vertice v that has color c. You can answer the queries easily.
if(bigChild != -1)
big[bigChild] = 0;
if(keep == 0)
add(v, p, -1);
}
4. My invented style .
This implementation for "Dsu on tree" technique is new and invented by me. This implementation is easier to code than others. Let st[v] dfs starting time of vertex v, ft[v] be it's finishing time and ver[time] is the vertex which it's starting time is equal to time.
int cnt[maxn];
void dfs(int v, int p, bool keep){
int mx = -1, bigChild = -1;
for(auto u : g[v])
if(u != p && sz[u] > mx)
mx = sz[u], bigChild = u;
for(auto u : g[v])
if(u != p && u != bigChild)
dfs(u, v, 0); // run a dfs on small childs and clear them from cnt
if(bigChild != -1)
dfs(bigChild, v, 1); // bigChild marked as big and not cleared from cnt
for(auto u : g[v])
if(u != p && u != bigChild)
for(int p = st[u]; p < ft[u]; p++)
cnt[ col[ ver[p] ] ]++;
cnt[ col[v] ]++;
//now cnt[c] is the number of vertices in subtree of vertice v that has color c. You can answer the queries easily.
if(keep == 0)
for(int p = st[v]; p < ft[v]; p++)
cnt[ col[ ver[p] ] ]--;
}
But why it is ? You know that why dsu has time (for q queries); the code uses same method. Merge smaller to greater.
If you have heard heavy-light decomposition
you will see that function add
will go light edges only, because of this, code works in time.
Any problems of this type can be solved with same dfs
function and just differs in add
function.
Hmmm, this is what you want, problems that can be solved with this technique:
(List is sorted by difficulty and my code for each problem is given, my codes has heavy-light
style)
600E - Lomsat gelral : heavy-light decomposition
style : 14607801, easy style : 14554536. I think this is the easiest problem of this technique in CF and it's good to start coding with this problem.
570D - Деревянные запросы : 17961189 Thanks to Sora233; this problem is also good for start coding.
Sgu507 (SGU is unavailable, read the problem statements here) This problem is also good for start.
HackerEarth, The Grass Type This problem is also good for start (See bhishma's comment below).
246E - Братья по крови возвращаются : 15409328
208E - Братья по крови : 16897324
IOI 2011, Race (See SaYami's comment below).
291E - Древесно-строковая задача : See bhargav104's comment below.
343D - Водяное дерево : 15063078 Note that problem is not easy and my code doesn't use this technique (dsu on tree), but AmirAz 's solution to this problem uses this technique : 14904379.
375D - Дерево и запросы : 15449102 Again note that problem is not easy :)).
716E - Цифровое дерево : 20776957 A hard problem. Also can be solved with centroid decomposition.
741D - Помеченное буквами дерево Arpa и забавные пути Mehrdad : 22796438 A hard problem. You must be very familiar with Dsu on tree to solve it.
For persian users there is another problem in Shaazzz contest round #4 (season 2016-2017) problem 3 that is very hard problem with this technique.
If you have another problems with this tag, give me to complete the list :)).
And after all, special thanks from PrinceOfPersia who taught me this technique.