Advice about where you compile your code

Правка en1, от SebasJM, 2018-02-20 07:04:41

Today, the CF Round #465 ocurried.

Imagine you have some time to participate in a contest but you are not using the computer you always use (for example, a work's borrowed laptop). You enter to Ideone and code your solutions. Suppose you solve some problems. It seems to be a regular round. When the contest is over you receive one message:

So, "what happened??" I thought. Well, some mediocre person was updating the "Recent Codes" page of Ideone, looking for solutions to steal from a distracted and naive guy.

This is the cheater's profile/submissions: http://codeforces.me/profile/iwillwintoday

As you can see, he copied identically my today's two submissions: http://codeforces.me/submissions/SebasJM

You can see that I've been using this template since months ago.

This post is not about excuses, but about lessons. So, I have two things to say:

To the community: This is a basic and well known advice, but is always good to remember that you should be aware of where you compile your code. Preferably, compile locally, in your computer. If you use Ideone, don't forget to toggle the scope button to "secret". It can happen to anyone. Unfortunately, we have to live with dishonest people, who do not respect the effort of others. In conclusion: DON'T BE NAIVE.

To the cheater: Probably I won't ever gonna know the reason why you did this and certainly I don't care. However, what I really care is that you're harming with your decisions. Happily, I did not get an account blocking but, what about the effort? I got kicked for that contest for being naive, but this doesn't justify your action. Actions like yours are not just a dissapointment, but also discourage people who want to overcome themselves. Please, change for the community's wellness.

Finally, I want to admit my mistake. This, although bitter, is another experience to learn about.

Sincerely, Sebastián.

Теги stop, the, cheating, please

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en1 Английский SebasJM 2018-02-20 07:04:41 2004 Initial revision (published)