Recently, I made Battle CP: https://battle-cp.vercel.app/ ↵
It's pretty much battleship meets competitive programming for more details just read the rules on the website.↵
My friends, people in my college and I. Had a great time playing, and its a really fun way to practice, with your friends. ↵
We even held a tournament in our college which I would say was a success, thanks for the support of [Coders' Club IIIT Kottayam](https://in.linkedin.com/company/codersclub-iiitk) in hosting this tournament and supporting in play testing + their own valuable feedback.↵
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Here's a basic overview of them game:↵
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1.Create or join a lobby and invite one friend.↵
2.Placement phase: each player places a fleet (standard 5 ships) on a 10×10 grid.↵
3.Combat phase: players take turns firing at coordinates to try and sink ships.↵
4.Heat mechanic: each shot increases your heat. When heat reaches the overheat threshold, your weapons lock.↵
5.Unlocking weapons: solve a Codeforces problem shown in the Problem Panel to instantly unlock weapons.↵
6.Vetoes: a small number of limited vetoes let you bypass a lock but you get punished by a time penalty, then receive a new problem.↵
Win conditions: sink all opponent ships, If time runs out Ships sunk > Number of hits. If those are equal you enter sudden death (first hit wins)↵
you can read up more on the rules on the website's homepage.↵
↵
I've done my best to make the game fun, problem solving focused and super customizable.↵
I'd love some feedback from the community and hope you guys have a great time playing it↵
↵

It's pretty much battleship meets competitive programming for more details just read the rules on the website.↵
My friends, people in my college and I. Had a great time playing, and its a really fun way to practice, with your friends. ↵
We even held a tournament in our college which I would say was a success, thanks for the support of [Coders' Club IIIT Kottayam](https://in.linkedin.com/company/codersclub-iiitk) in hosting this tournament and supporting in play testing + their own valuable feedback.↵
↵
Here's a basic overview of them game:↵
↵
1.Create or join a lobby and invite one friend.↵
2.Placement phase: each player places a fleet (standard 5 ships) on a 10×10 grid.↵
3.Combat phase: players take turns firing at coordinates to try and sink ships.↵
4.Heat mechanic: each shot increases your heat. When heat reaches the overheat threshold, your weapons lock.↵
5.Unlocking weapons: solve a Codeforces problem shown in the Problem Panel to instantly unlock weapons.↵
6.Vetoes: a small number of limited vetoes let you bypass a lock but you get punished by a time penalty, then receive a new problem.↵
Win conditions: sink all opponent ships, If time runs out Ships sunk > Number of hits. If those are equal you enter sudden death (first hit wins)↵
you can read up more on the rules on the website's homepage.↵
↵
I've done my best to make the game fun, problem solving focused and super customizable.↵
I'd love some feedback from the community and hope you guys have a great time playing it↵
↵




