I Gave Up Codeforces to Build an Ecosystem
Around two years ago, I wrote my first blog, “Motivated Coder.”
Back then, Codeforces was a big part of my daily routine. I loved solving problems, learning new ideas, and pushing myself further.
In that post, I also shared a small achievement from 2022:
A HEART STREAK.

That HEART STREAK is probably the best proof that I really loved coding. It was never just something I did for work. Solving problems and improving myself became part of my life.
But life is not always as smooth as it looks. A lot has changed since then.
So, What Happened?
Over the past few years, I ran into a lot of obstacles while trying to build my own things. At one point, I even lost my motivation. I wrote about some of that journey in my dev blog.
There was also a practical problem.
I couldn't always afford to spend hours on a Codeforces problem before starting my day. If I got stuck, my mind would stay on it for the rest of the day.
So I stopped using Codeforces as my daily warm-up.
Instead, I started putting that time into something of my own.
I've always wanted to make games, so I decided to finally give it a serious try.
One game became another, and eventually I started thinking beyond individual games.
Soon, I had a collection of games and ideas I wanted to bring together.
That became PromTGames — an ecosystem for everything I build.
P.S. This is the second edition of this post. I removed the longer story and development details — they can be explored on my website for anyone who is interested. I also removed the game links because this post is about my journey, not about promoting my games.







