chokudai's blog

By chokudai, history, 5 years ago, In English

We will hold AtCoder Beginner Contest 206(Sponsored by Panasonic).

The point values will be 100-200-300-400-500-600.

We are looking forward to your participation!

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5 years ago, hide # |
 
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How to do F ?

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    We can assign Grundy values to each game. Let's denote $$$g(x, y)$$$ as the Grundy value corresponding to the game where all intervals lying entirely in $$$[x, y)$$$ are considered. We find:

    $$$ g(x, y) = \text{mex over all values }g(x, l_i) \oplus g(r_i, y) \text{ where }r_i \leq y\text{ and }l_i \geq x. $$$

    Alice wins if $$$g(1, 100) \gt 0$$$ otherwise Bob wins.

    Code

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      5 years ago, hide # ^ |
       
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      Hey, just a small request...

      I tried to solve F (https://atcoder.jp/contests/abc206/tasks/abc206_f) by DP.

      This is what I tried.

      My understanding for intersecting is, Two intervals A, B are said to intersect if there is atleast one real number x such that x belongs to both A and B. (i.e. intervals which lie completely within each other do intersect).

      With this definition, I tried the following logic. First for each position from 1 to 100 note the end positions of the interval starting from that position. Similarly find the minimum end position of all the intervals starting at or after the current position.

      Then do a reverse dp (states 0, 1 : 0 -> considering all the intervals starting from >= current position, whether the 1st player can win. 1 -> considering all the intervals starting from current position (only this current position), whether the 1st player can win).

      The transition is for all the intervals starting from current position, dp[i][1] = dp[i][1] | !dp[end_position][0]. Then For j from i until the minimum end position -1, dp[i][0] = dp[i][0] | dp[j][1]

      https://atcoder.jp/contests/abc206/submissions/23636854

      I could not think of a case where it fails. Could you please suggest a case where it does not work ?

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How to use Mobius inversion to find the number of coprime pairs in [L,R] ?

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What's the Idea behind D ?

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    The idea was to find the sum of depths of all connected components.

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    Create edges between all $$$s_{i}$$$ not equal to $$$s_{n - i - 1}$$$. The answer is the sum of $$$size - 1$$$ for each connected component.

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D : Observation + Graph

Make all a graph on all pairs of numbers which are not equal in a string palindromically. i.e. all pairs s.t. : s[i]!=s[n-1-i]

Now find size of connected component and add sz — 1 to answer because we pick a number, and make atleast sz — 1 operations to make all other numbers in that component equal to that number.

Code

E using Mobius :

Idea : Tot pairs — (pairs with atleast one element = gcd) — coprime pairs(apply mobius here)

Corner case : When L = 1 we subtract it twice so we need to add 2*R — 2 once to ans.

Code :

Code
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For E what I did

Ans=Total Pairs- pairsHavingGcd1- 2*(pairs(x,y)having gcd=x)

  • n=r-l+1

  • Total Pairs = n*(n-1)

  • pairs having gcd1=https://www.geeksforgeeks.org/find-the-number-of-pairs-such-that-their-gcd-is-equals-to-1/

  • pairs(x,y)having gcd=x, iterate for every number(i) from max(2,l) to r-1 keep on adding r/i — 1

  • 1 is subtracted for the pairs having same no. like (2,2)
  • max(2,l) because if we use 1 then it will be subtracted twice as we have already counted it while calculating gcd==1

  • since (x,y) and (y,x) needs to be counted therefore multiply by 2

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In the last 3 ABCs, the problem F are very educational which is great.

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Educational screencast. Slow, detailed explanations. Three different solutions for B, two different solutions for D. AC on F during the last minute. HD soon

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physics0523 when you write a contest, do you try to include physics problems whenever possible? Just curious because I'd love to solve some physics (kinematics based geometry) problems.

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https://atcoder.jp/contests/abc206/submissions/23628260

pls tell what is wrong in this D sol?

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Hey Could someone help me on why i am getting wrong answer on F ? I tried thinking for case on where it would fail but cannot seem to fine.

My understanding for intersecting is, Two intervals A, B are said to intersect if there is atleast one real number x such that x belongs to A and B.

With this definition, I tried the following logic. First for each position from 1 to 100 note the end position of the interval starting from that position. Similarly find the minimum end position of all the intervals starting at or after the current position.

Then do a reverse dp (states 0, 1 : 0 -> considering all the intervals starting from >= current position, whether the 1st player can win. 1 -> considering all the intervals starting from current position (only this current position), whether the 1st player can win).

The transition is for all the intervals starting from current position, dp[i][1] = dp[i][1] | !dp[end_position][0]. Then For j from i until the minimum end position -1, dp[i][0] = dp[i][0] | dp[j][1]

https://atcoder.jp/contests/abc206/submissions/23636854

Could you please suggest a case where it does not work ?