so I was solving a standard dp problem but it got TLE using this form of the calc function
code
and it passed by defining the same function exactly outside the solve function like this.
code
So I really don't understand the issue here
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so I was solving a standard dp problem but it got TLE using this form of the calc function
void solve(){
string a,b;
cin >> a >> b;
vector<vector<int>>dp(N,vector<int>(N,-1));
int n = sz(a), m = sz(b);
function<int(int,int)>calc=[&](int i,int j)->int{
if(i==n&&j==m)
return 0;
if(i>n||j>m)
return INT_MAX;
if(~dp[i][j])
return dp[i][j];
int op1 = calc(i,j+1)+1;
int op2 = calc(i+1,j)+1;
int op3 = calc(i+1,j+1)+(a[i]!=b[j]);
return dp[i][j] = min({op1,op2,op3});
};
cout << calc(0,0);
}
and it passed by defining the same function exactly outside the solve function like this.
vector<vector<int>>dp(N,vector<int>(N,-1));
int n,m;
string a,b;
int calc(int i,int j){
if(i==n&&j==m)
return 0;
if(i>n||j>m)
return INT_MAX;
if(~dp[i][j])
return dp[i][j];
int op1 = calc(i,j+1)+1;
int op2 = calc(i+1,j)+1;
int op3 = calc(i+1,j+1)+(a[i]!=b[j]);
return dp[i][j] = min({op1,op2,op3});
}
void solve() {
cin >> a >> b;
n = sz(a), m = sz(b);
cout << calc(0,0);
}
So I really don't understand the issue here
Name |
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In the second example, when you call a function defined statically, the compiler knows exactly where in the code it has to jump to ahead of time, and is also able to look inside the code of the function and do optimizations based on that (including inlining, although full inlining is not possible for recursive functions like this).
When you call
function<int(int,int)>
it's like a virtual function. The location where the code will have to jump to is not necessarily know statically, so the compiler can't always look at the code. A sufficiently smart compiler in this case would realize that there's only one piece of code it could point to and optimize for that, but that doesn't seem to be happenning. There's also the fact that all local variable access are "capured", which means that when you referencen
andm
inside the lambda it's not to a known location, it points to the variable in the stack of themain
function. I'm not sure what datastructures C++ uses to keep track of this but that might introduce some overhead as well.oh, so that's why Thanks a lot. so I should just avoid this way of writing a function i guess to be on the safe side
The "proper" way to have functions share global state is to use a
struct
, although in some cases it might be overkill. A global also works but you have to remember to clear the globals if you call the functions many times which is more bug-prone. Either way it's fine, it's mostly a case of preferenceIn addition to what reedef had said,
std::function
most likely would also allocate heap memory due to its polymorphic behavior (you can reassign thestd::function
variable with any callable object).If you use just lambda instead of
std::function
:It will actually be fast enough to pass the tests. Probably it's because there is less indirection when using lambda (as it is a core language feature) and the compiler is smart enough to optimize it enough. Also, there won't be any virtual function-like behavior, as lambda is just an anonymous class object, where its parentheses operator will be what you had described in the function definition, so its address could be static.
auto
here converts tostd::function
. there isn't any difference!?The reason we can use
calc
inside ofcalc
function without doing something like what you did is type of the function is specified but when we useauto
it isn't.Not really, lambda is not a
std::function
. an example showingIn short, lambda is an anonymous function object. If you do something like this:
the compiler do some magic to it and transform it to something like:
So the auto in above is actually
XXX
instead ofstd::function<int(int, int)>
.You could construct a
std::function
with lambda but they are not equivalent.And yes because you cannot construct a lambda with naming of the type (so
auto
is needed), so we unfortunately have to passcalc
as aconst auto&
, as its type is still unknown inside thecalc
function.oh I didn't know that.
Btw we can use this code-snippet to not pass the function itself inside and outside of the lambda.
Example:
just tried this and apparently it was faster. I guess I will use lambda functions when there is multiple test cases since it's overall the better option and as Reedef mentioned as well, I don't want to clear the data structures defined globally in each test case since sometimes it might cost a little time. Thanks a lot
I actually tested this, and I got unexpected results (average over 10 runs, with n=43):
Control (global function): 5.32s
Auto: 5.84s
Std function: 5.73s
Seems like for this specific small function the compiler was able to optimize it quite well. Not sure why the example in the post is different
yeah, that's weird. when I tried the global function on that problem the worst case was 0.9 seconds but the lambda was 0.8 and the std::function Tle as I said lol
I think optimization could be compiler-dependent and sometimes it could optimize some trivial cases. But I also guess in your example, it could be the runtime bottleneck is due to accessing the map, so the runtime cost of
std::function
etc. is less significant.Try tests without map