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Introducing a New High-Performance Graph Editor – Built with C++ & Raylib
Difference between en2 and en3, changed 76 character(s)
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Hi everyone,↵
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I’ve been working on a project recently to solve the need for a lightweight, responsive tool for visualizing and editing graph structures. Whether you are debugging complex graph algorithms or just need to visualize a data structure for a problem, I’m excited to share my Graph Editor with the community.↵
Why this editor?↵
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Most graph visualization tools can be clunky or slow. I wanted to build something that feels snappy, handles large graphs smoothly, and provides a clean, distraction-free environment.↵
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Built using C++ and Raylib, this editor offers:↵
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    High Performance: Designed to handle interactive workflows without lag.↵
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    Dynamic Node-Based Interface: Create, move, and manage your nodes intuitively.↵
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    Smooth Navigation: Features robust panning and zooming capabilities so you can focus on the details of your graph.↵
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    Drag-and-Drop: Built for speed and ease of use.↵
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Technical Highlights↵
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    Language: C++↵
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    Graphics Library: Raylib (chosen for its simplicity and efficiency).↵
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    Goal: To provide a tool that helps competitive programmers and students visualize their graph logic in real-time.↵
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Check it out↵
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The project is open-source, and I would love for you to try it out, provide feedback, or even contribute to the codebase!↵
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Repository Link: https://github.com/Apex-vanguards/Graph-Editor
 (I create this for linux, i work on windows version please wait for that)↵
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I’m looking forward to hearing what you think. Let me know if there are any features you’d like to see added in future updates!↵
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Happy coding!

History

 
 
 
 
Revisions
 
 
  Rev. Lang. By When Δ Comment
en4 English programmercat 2026-06-02 18:33:35 42
en3 English programmercat 2026-06-01 09:08:19 76
en2 English programmercat 2026-06-01 09:07:04 196
en1 English programmercat 2026-06-01 09:06:34 1789 Initial revision (published)